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Posted on the developers Youtube channel. Click this link to go watch it.
GamePlay Demo screenshot
Various fungi have been added which tie into the mental and physical gameplay mechanics. The edible mushrooms have different effects, such as causing or preventing drowsiness and mental clarity. Some are also poisonous, but might be worth eating when the benefit outweighs the cost.
The cave system has been populated with light-emitting crystals to help guide the player in some areas of the cave.
A new creature has been added to the game. A description by the developer:
“It’s inspired by the Tardigrade, also known as a Water Bear, a microscopic animal that’s classified as an extremophile, which can live in extreme conditions and is nearly impervious to death. In The Last Makaran, it’s about as big as a Grizzly Bear”
The developer have posted a promotional video on youtube.
Published on Nov 1, 2017
The Last Makaran is an open world survival exploration game with story elements. It is a permadeath game and open ended. You can hunt, forage, build and craft to prove how long you can survive the elements and dangerous wildlife even after completing the story objectives.
I started developing The Last Makaran early in 2016. I make all the models and animations in Blender and use the Unreal game engine (UE4). I also compose and produce the soundtrack which is used in this video.
The Last Makaran is currently in a fully playable Alpha state.
All main mechanics are already implemented such as crafting and building, weapons and combat, armor and clothing, hunting, foraging and harvesting, traps, enemy AI and dynamic survival mechanics such as hunger, thirst, body temperature, stamina and overall health.
The Last Makaran has a full day/night cycle, sleep mechanics and keeps track of your progress and total time survived. Save slots are implemented as well as graphics and audio options.
Other elements that I plan to add are more survival mechanics including body weight, mental health and fatigue (now implemented as of 1/10/18) as well as fleshing out the objective/story elements, creating more wildlife, adding to the already sizable landscape and much more.
I plan on launching the Kickstarter soon (mid January 2018) and hope to have the game ready for release in a year or so.
I am making The Last Makaran completely on my own. You can join the development journey by following me on twitch where I will stream the process. I will also occasionally upload my twitch dev streams to YouTube.
A big thanks to Martin for creating and managing this website!
More information will be posted as soon as it is available.
Another screenshot update from the Development process.
Experimenting with Environment Colors and Shading – May 3rd, 2017
Rigged and animated antelope that is ready to be imported into UE4 (April 5th 2017).
Here’s an updated photo of the title screen
Title screen as of March 10th 2017
and this is what it looked like before
Title Screen as of July 19th 2016
The landscape has gotten an update also:
The Landscape after adding groundcover.
The Landscape before adding groundcover.
You can find several clips of the development process on the Youtube channel “ThresholdSeven Gaming”, some videos are highlighted below:
Battle Soundtrack: https://www.youtube.com/watch?v=XhqLaroMGVU
Original Orchestral Video Game Music for “The Last Makaran” – “The Lone Hunter”: https://www.youtube.com/watch?v=AXvrjdmip9w