Update 11 is going to include major changes to the landscape. Once it goes live, a new save game is recommended but not required. If you choose to use your old save I urge you to move everything you own into your inventory and move all your buildings to the beach near the starting area and only build new things on the beach. Log your character out on the beach as well.
If you choose to use your old save but do not follow the above advice, your character and your buildings may end up underground, in the air or in an area no longer accessible or existent because of major changes to the landscape. I wanted to avoid having to do this but unforeseen necessary changes to the landscape to improve optimizations were necessary.
The mountains behind the starting area leading up to the dragon egg keep are going to be altered, but the beach directly in front of the starting area will be left untouched as a designated safe zone. This zone includes the area from the eastern village to the western village that was added in the last update. The entire peninsula directly south of the starting area that the dirt path leads to will also remain untouched. Some rocks and trees may be placed differently but the ground itself will remain the same in the safe zone.
I am delaying the update until later this week or weekend for players to prepare if they wish to continue their old save.
If you have any questions let me know. I will also be live streaming the new update before it goes live to show what is altered and what remains the same. If you want to make sure that your things are in a safe zone before the update you can refer to the live stream or the video that will be uploaded shortly afterwards.
Thanks to everyone trying out Windstone
Originally posted @ itch.io
After the first couple weeks of open alpha testing it has become apparent that Windstone is very resource intensive and needs to be optimized greatly. Windstone loads fast and runs great on most high end PCs but some testers must lower their settings drastically or can’t even load the game. This is mostly due to the world of Windstone being enormous and completely seamless.
In an effort to drastically reduce the minimum requirements of Windstone many assets and the landscape are going through a complete overhaul. The overall poly count is being reduced by many hundreds of millions and the landscape itself is going to be slightly decreased in size. This is almost complete and the update should be live for testing in a few days.
These optimizations have been done in a way that is almost entirely visually unnoticeable. Much care has been taken to reduce the poly count of assets without changing their appearance. If all goes well, Windstone should appear almost exactly the same visually but load faster and run at a higher frame rate.
After the next update goes live, subsequent testing will determine whether development can continue as planned or require even more drastic optimizations. The development vision for Windstone is to keep the world as large as possible and seamless which pushes the limits of the UE4 engine in many ways.
Originally posted @ https://threshold-seven.itch.io/windstone/devlog/32638/massive-optimizations-in-progress
As always, you will find the latest version on itch.io, along with the list of what’s updated either on itch.io community page or on the forum.
Version 9 is released!
To download it, go to itch.io and to read update notes, please go to either the forums or read the announcement on itch.io.
Head over to Itch.io to get the latest version. Change notes can be found here or here.
If you encounter any bugs or other issues with the game, please report them in the forum either here or on itch.io.
Windstone is now in open-alpha and free to play for anyone! Join the community on the http://itch.io Windstone page and post in the community topics to help guide the development process, and most importantly have fun surviving!
Due to a name change, the domain also needs to be changed.
As a consequence, there will be minor stability issues, missing images and/or content.
This is only temporary, and should be working as intended within a few hours from this post.
It might take some time before the DNS Changes are updated on your local DNS Server.
Entering via the old domains will automatically forward you to the right domain, so please update your bookmarks.
Posted on the developers Youtube channel. Click this link to go watch it.
GamePlay Demo screenshot
Various fungi have been added which tie into the mental and physical gameplay mechanics. The edible mushrooms have different effects, such as causing or preventing drowsiness and mental clarity. Some are also poisonous, but might be worth eating when the benefit outweighs the cost.
The cave system has been populated with light-emitting crystals to help guide the player in some areas of the cave.