Build 21 – Hotfix

Build 21 is a hotfix that addresses some issues with the recent update.

An issue has been fixed that caused storage baskets to be inaccessible after moving them.

Building materials (walls and ceilings) should now be able to be moved after placing them. Hold right click to move (while holding right click, press Q or E to rotate and mouse scroll to move forwards and backwards) Double tap E to pick up a building material.

The mouse cursor should no longer disappear when using an item in your inventory or selecting an option in the item drop down menu while a storage basket is open.

Fixing the mouse cursor bug has caused another bug within the storage basket that I am trying to work out. This new bug makes it necessary to left click once on the storage basket menu to focus it. Double clicking an item in a storage basket will still instantly transfer an item to your inventory. The basket menu must receive a left mouse click first to allow the details popup, a right-click instant transfer or a drag to player inventory. This will be worked on for future updates but I believe it is much less of a hassle than a disappearing mouse cursor.

Thanks for playing Windstone. Any feedback is helpful to help improve development.



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Update 13 is live

Update 13 includes some bug fixes and a simple but much needed change to the building system.

Building items that you place can no longer be accidentally picked up by simply pressing E. You now must double tap E to pick up a building piece.

A menu may be added in the future to give to option to pick up/repair/lock in place/etc. but for now, requiring E to be double tapped quickly to pick up a building piece should mitigate accidentally picking them up when trying to pick up other items such as a tool on the floor or when trying to open a basket. There is no indicator yet in the game that lets you know that you can double tap E to pick up a building piece, but this will be added as the building system is worked on.

Right clicking on a building piece will still move it and can cause accidental movement of building pieces when trying to move a basket or other item. This will be addressed in the next update.

The Dragon Hatchling should now spawn when hatched even if inside a building or something is overhead. It still may be safer to hatch outside, but hatching inside will help to find any more problems.

The Dragon Hatchling should now be able to navigate more effectively in player-built structures but this needs more testing.

The items that were left near the starting area in the last update have been removed (glider,raft and various weapons) These were placed there for my own testing purposes and I simply forgot to remove them. Kill those Antelopeees and cure their hides! 😀


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