Update 23 Fixes and Optimization

Update 23 consists of a few minor changes and bug fixes and the continuation of the seamless level streaming system that optimizes load times and RAM usage by only loading objects in the world when the player is in the vicinity.

You can now load a save directly from the death menu instead of having to reload the starting screen menu. This should greatly shorten load times for some users when reloading a game after dying.

Many more trees, boulders, buildings and resources have been added to the Snow Biome.

The South Western Island has more trees and boulders on the central mountain.

All but two lit campfires have been removed from the large inhabited hut at the center of the map to improve frame rate in that area.

Video settings now persist from the main menu to the game world and through subsequent loads. However, settings will revert to default when shutting down and reopening Windstone. This will continue to be worked on so settings can be saved through shut downs.

All loot baskets now only generate loot upon opening them. Previously the baskets all generated loot at the start of a new game which caused thousands of unnecessary items to be taking up RAM.

All hemp plants, branches and stones on the ground have been added to the level streaming system which results in thousands less items using RAM. (Every tree, boulder, hut, well and building were already implemented)

The entire world of Windstone currently consists of 35,000+ items such as all trees, boulders, plants, huts, baskets and wildlife. At any given time about 6,000 to 8,000 of these items are loaded into the game at once depending on where you are with the newly implemented seamless level streaming system. This number will be reduced to around 1,500 as more items continue to be added to the level streaming system which will continue to improve loading times and performance.

Thank you for playing Windstone!

 

Originally posted @ itch.io, which is also where you can get the game.

Update 13 is live

Update 13 includes some bug fixes and a simple but much needed change to the building system.

Building items that you place can no longer be accidentally picked up by simply pressing E. You now must double tap E to pick up a building piece.

A menu may be added in the future to give to option to pick up/repair/lock in place/etc. but for now, requiring E to be double tapped quickly to pick up a building piece should mitigate accidentally picking them up when trying to pick up other items such as a tool on the floor or when trying to open a basket. There is no indicator yet in the game that lets you know that you can double tap E to pick up a building piece, but this will be added as the building system is worked on.

Right clicking on a building piece will still move it and can cause accidental movement of building pieces when trying to move a basket or other item. This will be addressed in the next update.

The Dragon Hatchling should now spawn when hatched even if inside a building or something is overhead. It still may be safer to hatch outside, but hatching inside will help to find any more problems.

The Dragon Hatchling should now be able to navigate more effectively in player-built structures but this needs more testing.

The items that were left near the starting area in the last update have been removed (glider,raft and various weapons) These were placed there for my own testing purposes and I simply forgot to remove them. Kill those Antelopeees and cure their hides! 😀

 

Download it at itch.io.