Update 22 live! Music and More

Update 22 consists of bug fixes, more items added to the world and the addition of new music created by composer Christopher Goering.

Find Christopher’s music at his new youtube channel Shards of the Portal

12 new tracks by Christopher have been added to Windstone. Each play in specific areas and different situations including different biomes, within villages, while underwater, when near a campfire and during certain times of day. The battle theme, originally composed by Threshold Seven, has become a collaboration and has been altered by Christopher. More collaborations and original tracks will be added in the future.

Changes and Additions:

More resources have been added near the starting areas in the Snow Biome.

Many more trees have been added to the Snow Biome and its landscape has been slightly altered in some areas.

Around 500 more objects in the main land have now been added to streaming levels. This may help performance on some systems.
Note: More objects currently in the world will be added to streaming levels in the future to increase optimization. (Objects in streaming levels are not loaded into the game (or your RAM) unless you are in close enough proximity.)

Dragon Egg locations are now marked on the Map

The map should now more precisely show your position in many places.

The main starting screen has been changed slightly.

Bug fixes:

The mouse cursor should no longer disappear when clicking on certain elements in the craft menu.

The craft menu should now be able to be opened after closing it without completely closing and reopening the inventory menu.

An issue has been fixed where the player would start in the center of the mainland even if a different starting zone was chosen.

Some visual glitches have been fixed on the landscape in the Snow Biome.

Some visual inconsistencies in water have been fixed.

An issue has been fixed where the player and wildlife would hover a foot or two over the frozen lakes in the Snow Biome.

An Issue has been fixed where the player would not take damage while in lava.

Starting menu music and intro text music should play correctly when starting a new game.

Starting menu music should NOT play when opening the options menu from the pause menu.

Pausing the game should no longer reset custom volume changes.

Thank you for playing Windstone. Any feedback and bug reports are very helpful and much appreciated.

 

 

Originally posted @ itch.io.

Update 14 is here!

This is by far the biggest update so far. I wanted to make sure it contained significant additions which is why it took so long.

To help continued development, a price of $5.00 has been added to Windstone.
Many hours of gameplay can be had with update 14 and I now feel comfortable taking it out of the free category. I appreciate all those that have already played the game for many hours and given useful feedback.

Main Changes and Additions in Update 14:

3 New Biomes have been added: Desert, Volcano and Snow.

The Desert area serves mostly as a place where certain resources are abundant (agave, thorns and poison herbs) and as an area that must be crossed to enter the Volcano Biome. Within the Volcano Biome you will find buildings with loot, obsidian harvesting nodes, dangerous lava flows and most importantly the Red Dragon Keep, which houses the Red Dragon egg.

The Snow Biome covers nearly the entire northern quarter of the Island. Many pre-built newly modeled stone structures are scattered around the frozen land. Temperatures are always cold, resources are scarce and only Antelopes currently roam the wild as the cold-blooded Formicans and other native creatures stay south. In this biome, survival is truly a struggle of Makaran against himself. Within the Snow Biome, high on a mountain range is the White Dragon Keep. Wolves and Bears are stirring in their dens, awaiting a future update.

The separate island south west of the main island is now fully populated with resources and wildlife and also is home to the Green Dragon Keep.

The Blue Dragon keep remains where it has always been. All 4 dragons can be in your care simultaneously.

The Follow/Stay commands for the dragons have been modified to account for having multiple dragons. The Player must be close enough to their dragon and while looking at (placing the center dot on) the dragon press T (follow) or Y (stay).
This allows you to have one or as many of the dragons follow you as you wish. As of now, the dragons do not follow you if you are flying so be sure to put your remaining dragons on Stay if you take flight on another.

As a side note, the dragons are currently and primarily a mode of faster transportation and cannot die once fully grown. In the future this will be expanded, dragon combat mechanics will be added as well as quests that involve the dragons on your path to extermination the formicans and their Queen.

The in-game navigation Map has been updated.

When starting a new game you will begin in one of 12 spawn points at random. 5 are in the snow biome, 2 on the southern shore, 1 in the volcano biome, 3 in the central area of the main island and 1 on the south western island. All spawn points have different pros and cons. Some spawn points will offer a greater challenge than others.

Stone buildings have been added to the bushcraft menu which allows you to build new stone structures in the style of the newly modeled buildings that can be found in the Snow Biome.

Tutorial and quest objectives have been slightly altered for clarity and to accommodate new additions in update 14.

The model of the crafted well is modified and made unable to provide water if it’s placed on top of a foundation or other structure piece. It must now be placed on the landscape. (A structure can still be built around it but the well itself has to have bare ground directly underneath it)

Bug fixes:

Fixed an issue where the crafted water well could not be used.

Fixed an issue where ALL shadows would disappear. Shadows can now be seen much farther away.

Fixed an issue where ambient fog would cause concentric circles to appear in the sky at the center of the screen at night.

Thank you for playing and please leave feedback to help improve Windstone.

 

Originally posted @ https://threshold-seven.itch.io/windstone/devlog/50708/update-14-is-here which is also where you can get the latest version.

Update 12 is live!

After a little break to gather feedback and wait for bug reports to safely continue development I’ve been working on Windstone again  over the past few weeks. Update 12  was scheduled to be a large one but unforeseen issues have caused the necessary migration of Windstone to a fresh project file in UE4 due to compiling errors. This caused a lot of settings to revert to default and a lot of combing through the scripting and play testing was necessary to get Windstone back to where it was in Update 11 and subsequently delayed the release and lessened the planned content of update 12. There may be unknown issues caused by the migration that may not be found until more testing is done.

The raft functionality was the last known issue that needed fixing and is done but it still may be buggy. Feedback on the raft will be very much appreciated.

Update 12 also has a few new changes including the most requested feature: click-to-attack instead of hold-to-attack. You can simply click once to punch, swing a weapon or harvest with a tool. Additionally you can hold left click to swing your weapon or tool continuously.

The Blue Cap Mushroom objective has been removed as it caused unnecessary distraction from other parts of the tutorial for many play testers. You can still find and use the mushrooms as normal on your own time.

Run speed while holding a weapon or tool has been increased from 75% to 90% unarmed run speed.

Although there may be other unknown issues due to the project migration, the only obvious change left to fix is the visual quality of the ocean surface. As it was not a priority, doesn’t affect gameplay and I wanted to get an update out ASAP, I left this for another update. The migration caused the visual settings of the water to revert and will take some tweaking. It may change drastically as the former ocean surface was somewhat of a placeholder.

I know some of you were hoping for a larger update but this will be the start of much more frequent updates and I will address the issues and recommendations from feedback on this forum as a priority.

Thank you to all who have taken the time to playtest Windstone and give feedback. A big thanks to those who donated and for the streamers and youtubers who helped bring more players to Windstone.

Stay tuned for many updates more frequent updates in the near future.

 

Update 12 can be downloaded from itch.io, as always.