Update 17 Two-handed Axe and Maul
A two-handed Stone Axe and large Stone Maul can now be crafted through the tool tab on the bushcraft menu. The primary use of these new tools are to harvest wood and stone at a much faster rate than the one-handed hatchet and hammer. The Axe and Maul are relatively easy to craft but are heavy, cannot be used as crafting tools and must be switched manually with the hatchet or hammer respectively depending on the task at hand. The Axe and Maul can also be used as weapons and are only surpassed in damage output by obsidian weapons.
Tools, weapons and armour can now be dragged and dropped to quickly equip them. Drag an equippable item out of the inventory and drop it to automatically equip it to its pre-assigned slot. Double clicking an item or selecting equip from the right-click drop down menu still works to equip an item also. Custom hotbar slot orders may be added in the future but is not currently a priority.
Hunger and Thirst now takes twice as long to deplete. This change has also been applied to the Dragon Hatchling allowing you more time to find food and water for yourself and your hatchling.
Maximum sleeping time is now increased from 5 hours to 10 hours.
The effects of food poisoning have been changed and will no longer always inevitably kill you if you don’t have a proper antidote but it will leave you vulnerable with low health for a time. Poisoning still may cause an unavoidable death without an antidote if compounded with other ill effects (extreme fatigue, hypothermia, dehydration etc.)
Due to the increased size of the Building tab, the location of most notifications have been moved onto the top border of the inventory and contrast more with the background. This prevents the notifications from being hidden behind the crafting window and makes them more apparent overall.
The sorting button [^] has been moved to the bottom border of the inventory.
Some changes have been made to water surfaces and shadows to increase quality and performance.
Motion Blur has been turned off due to a conflict with other post processing settings. This primarily effected the first-person arms, making them blurry with jagged edges when animated.
Dragon colors should now persist through game saves/loads instead of reverting to blue/green.
The Dragon Hatchling should no longer be able to be turned into a juvenile instantly after hatching.
An issue was fixed with Drinking Well LODs as well as various other minor bugs.
More changes to the landscape have been made and assets have been added primarily around the starting areas. This will be an ongoing process throughout many more updates as the world continues to be built and gameplay mechanics pertaining to the availability of materials are balanced.
Thanks for playing Windstone.
Posted @ itch.io which is also where you can get the game.