To help continued development, a price of $5.00 has been added to Windstone.
Many hours of gameplay can be had with update 14 and I now feel comfortable taking it out of the free category. I appreciate all those that have already played the game for many hours and given useful feedback.
Main Changes and Additions in Update 14:
3 New Biomes have been added: Desert, Volcano and Snow.
The Desert area serves mostly as a place where certain resources are abundant (agave, thorns and poison herbs) and as an area that must be crossed to enter the Volcano Biome. Within the Volcano Biome you will find buildings with loot, obsidian harvesting nodes, dangerous lava flows and most importantly the Red Dragon Keep, which houses the Red Dragon egg.
The Snow Biome covers nearly the entire northern quarter of the Island. Many pre-built newly modeled stone structures are scattered around the frozen land. Temperatures are always cold, resources are scarce and only Antelopes currently roam the wild as the cold-blooded Formicans and other native creatures stay south. In this biome, survival is truly a struggle of Makaran against himself. Within the Snow Biome, high on a mountain range is the White Dragon Keep. Wolves and Bears are stirring in their dens, awaiting a future update.
The separate island south west of the main island is now fully populated with resources and wildlife and also is home to the Green Dragon Keep.
The Blue Dragon keep remains where it has always been. All 4 dragons can be in your care simultaneously.
The Follow/Stay commands for the dragons have been modified to account for having multiple dragons. The Player must be close enough to their dragon and while looking at (placing the center dot on) the dragon press T (follow) or Y (stay).
This allows you to have one or as many of the dragons follow you as you wish. As of now, the dragons do not follow you if you are flying so be sure to put your remaining dragons on Stay if you take flight on another.
As a side note, the dragons are currently and primarily a mode of faster transportation and cannot die once fully grown. In the future this will be expanded, dragon combat mechanics will be added as well as quests that involve the dragons on your path to extermination the formicans and their Queen.
The in-game navigation Map has been updated.
When starting a new game you will begin in one of 12 spawn points at random. 5 are in the snow biome, 2 on the southern shore, 1 in the volcano biome, 3 in the central area of the main island and 1 on the south western island. All spawn points have different pros and cons. Some spawn points will offer a greater challenge than others.
Stone buildings have been added to the bushcraft menu which allows you to build new stone structures in the style of the newly modeled buildings that can be found in the Snow Biome.
Tutorial and quest objectives have been slightly altered for clarity and to accommodate new additions in update 14.
The model of the crafted well is modified and made unable to provide water if it’s placed on top of a foundation or other structure piece. It must now be placed on the landscape. (A structure can still be built around it but the well itself has to have bare ground directly underneath it)
Fixed an issue where the crafted water well could not be used.
Fixed an issue where ALL shadows would disappear. Shadows can now be seen much farther away.
Fixed an issue where ambient fog would cause concentric circles to appear in the sky at the center of the screen at night.
Thank you for playing and please leave feedback to help improve Windstone.
Originally posted @ https://threshold-seven.itch.io/windstone/devlog/50708/update-14-is-here which is also where you can get the latest version.