Build 21 – Hotfix

Build 21 is a hotfix that addresses some issues with the recent update.

An issue has been fixed that caused storage baskets to be inaccessible after moving them.

Building materials (walls and ceilings) should now be able to be moved after placing them. Hold right click to move (while holding right click, press Q or E to rotate and mouse scroll to move forwards and backwards) Double tap E to pick up a building material.

The mouse cursor should no longer disappear when using an item in your inventory or selecting an option in the item drop down menu while a storage basket is open.

Fixing the mouse cursor bug has caused another bug within the storage basket that I am trying to work out. This new bug makes it necessary to left click once on the storage basket menu to focus it. Double clicking an item in a storage basket will still instantly transfer an item to your inventory. The basket menu must receive a left mouse click first to allow the details popup, a right-click instant transfer or a drag to player inventory. This will be worked on for future updates but I believe it is much less of a hassle than a disappearing mouse cursor.

Thanks for playing Windstone. Any feedback is helpful to help improve development.

 

 

Originally posted @ itch.io.

Update 20

First off I want to apologize for how long I left Windstone in a broken state. Although the game itself mostly worked well, the loading times when loading a save slot were ridiculous. This was caused by a bug that occurred when updating the Unreal Engine to a more recent version which allows more functionality and a variety of additions to the game to increase it’s quality, but with a game engine transition comes a huge headache of numerous bugs.

Most bugs including the loading bug are finally fixed but there may be some other bugs that I have not yet discovered that may have cropped up during the game engine transition.

The changes from the last update have mostly been re added to this version except that the custom mouse cursor has been reverted to the standard windows cursor. This however has proven to not fix a bug that I thought was caused by the custom mouse cursor. The only known issue with this update is that the mouse cursor sometimes will still disappear when clicking on certain button in the Inventory UI. You can get the mouse cursor back by left clicking your mouse.

The highlighted inventory slots have also been re-implemented. They don’t work perfectly yet but this is a minor issue that doesn’t really affect game play. I will continue to work on that as I figure out how to get the mouse cursor from disappearing.

A problem has also been fixed that wouldn’t allow you to start a new game in a new starting area unless you restarted the game.

Windstone will now be free once again to play test until April.

Thank you for playing Windstone and any and all feedback to help the game develop is much appreciated.

 

Originally posted @ itch.io on 2019-01-20.

Update 19 coming soon!

Update 19 is coming a little sooner than expected with a major version upgrade to the UE4 engine. Windstone will now be using a more recent and stable version of the UE4 Engine, Version 4.19.  Version 4.20 and 4.21 have major known issues that conflict with Windstone but transitions to newer versions will happen periodically once these are fixed.  Because of the many changes that needed to happen to bring Windstone to 4.19 (all the way from 4.11)  it needs extensive testing before it is safe to continue with development.  Although the underlying changes are massive, add much more functionality, improve performance and increase visual quality, this update will not have many changes immediately apparent to the player. There are some changes including the addition of the female character while mounted on a dragon as well as visible weapons and armour on the dragon rider that change depending on what you have equipped. A handful of other bug fixes and minor changes have also been made which will be listed in the patch notes. I hope to push Update 19 before the end of the weekend.

Originally posted @ itch.io.

Update 15 Hotfix

This hotfix addresses an issue caused by update 15 which stopped wildlife from spawning in certain areas. This should work as intended now.

Other bug fixes:

When Riding a dragon, the rider’s shadow should now appear correctly on the ground.

An issue has been fixed that caused the camera to spin uncontrollably when diving downwards while riding a dragon.

Some trees have been slightly moved to keep their branches from clipping through buildings.

Update 15 – Wolves!

Update 15 – Wolves!

Wolves now roam the snow biome along with the antelopes. Wolves will stalk you if they sense you from a distance. If you get too close they will charge and attack. Be prepared with arrows or a spear. A knife, hatchet or hammer will do, but you should be well-armoured before trying. Wolf meat and pelt can be harvested from their carcass with a knife. Their meat offers similar benefit to venison when cooked. The pelt will be used to make warm clothing in the future. For now it makes a nice rug.

Respawn timers on all wildlife have been increased. It now takes longer for wildlife to return to an area where they have been killed. Wildlife will not respawn if you are in their spawn proximity. If you find that certain wildlife is not respawning, leave the area (approximately a few hundred yards) to let the wildlife “return” to the area. This prevents dangerous wildlife from spawning on top of your head, keeps wildlife from “popping” into existence too much and breaking immersion, allows you to temporarily “clear” an area for safety, and makes it a little more difficult to hunt since wildlife usually will avoid inhabited areas. There is still a chance that wildlife will roam into an area you have settled from a distance.

Empty water gourds can now be filled in the snow biome at a fire by melting snow. Simply stand by a fire within the snow biome and choose “fill” from the drop down menu on the empty water gourd in your inventory or double click on the empty water gourd.

Bridges, climbing paths, buildings, wells, plants and various pickup items have been added to the landscape. This will be a continuing process as the landscape is populated with more assets during each update.

Wildlife spawn locations, particularly in the desert and volcano biome have been increased.

Thanks for playing Windstone! Please leave feedback if you find bugs or have suggestions. Windstone is still very much in alpha development and will undergo many changes. Your help and support is greatly appreciated.

 

Originally posted @ itch.io which is also were you can download the game.

Update 14 is here!

This is by far the biggest update so far. I wanted to make sure it contained significant additions which is why it took so long.

To help continued development, a price of $5.00 has been added to Windstone.
Many hours of gameplay can be had with update 14 and I now feel comfortable taking it out of the free category. I appreciate all those that have already played the game for many hours and given useful feedback.

Main Changes and Additions in Update 14:

3 New Biomes have been added: Desert, Volcano and Snow.

The Desert area serves mostly as a place where certain resources are abundant (agave, thorns and poison herbs) and as an area that must be crossed to enter the Volcano Biome. Within the Volcano Biome you will find buildings with loot, obsidian harvesting nodes, dangerous lava flows and most importantly the Red Dragon Keep, which houses the Red Dragon egg.

The Snow Biome covers nearly the entire northern quarter of the Island. Many pre-built newly modeled stone structures are scattered around the frozen land. Temperatures are always cold, resources are scarce and only Antelopes currently roam the wild as the cold-blooded Formicans and other native creatures stay south. In this biome, survival is truly a struggle of Makaran against himself. Within the Snow Biome, high on a mountain range is the White Dragon Keep. Wolves and Bears are stirring in their dens, awaiting a future update.

The separate island south west of the main island is now fully populated with resources and wildlife and also is home to the Green Dragon Keep.

The Blue Dragon keep remains where it has always been. All 4 dragons can be in your care simultaneously.

The Follow/Stay commands for the dragons have been modified to account for having multiple dragons. The Player must be close enough to their dragon and while looking at (placing the center dot on) the dragon press T (follow) or Y (stay).
This allows you to have one or as many of the dragons follow you as you wish. As of now, the dragons do not follow you if you are flying so be sure to put your remaining dragons on Stay if you take flight on another.

As a side note, the dragons are currently and primarily a mode of faster transportation and cannot die once fully grown. In the future this will be expanded, dragon combat mechanics will be added as well as quests that involve the dragons on your path to extermination the formicans and their Queen.

The in-game navigation Map has been updated.

When starting a new game you will begin in one of 12 spawn points at random. 5 are in the snow biome, 2 on the southern shore, 1 in the volcano biome, 3 in the central area of the main island and 1 on the south western island. All spawn points have different pros and cons. Some spawn points will offer a greater challenge than others.

Stone buildings have been added to the bushcraft menu which allows you to build new stone structures in the style of the newly modeled buildings that can be found in the Snow Biome.

Tutorial and quest objectives have been slightly altered for clarity and to accommodate new additions in update 14.

The model of the crafted well is modified and made unable to provide water if it’s placed on top of a foundation or other structure piece. It must now be placed on the landscape. (A structure can still be built around it but the well itself has to have bare ground directly underneath it)

Bug fixes:

Fixed an issue where the crafted water well could not be used.

Fixed an issue where ALL shadows would disappear. Shadows can now be seen much farther away.

Fixed an issue where ambient fog would cause concentric circles to appear in the sky at the center of the screen at night.

Thank you for playing and please leave feedback to help improve Windstone.

 

Originally posted @ https://threshold-seven.itch.io/windstone/devlog/50708/update-14-is-here which is also where you can get the latest version.

Update 13 is live

Update 13 includes some bug fixes and a simple but much needed change to the building system.

Building items that you place can no longer be accidentally picked up by simply pressing E. You now must double tap E to pick up a building piece.

A menu may be added in the future to give to option to pick up/repair/lock in place/etc. but for now, requiring E to be double tapped quickly to pick up a building piece should mitigate accidentally picking them up when trying to pick up other items such as a tool on the floor or when trying to open a basket. There is no indicator yet in the game that lets you know that you can double tap E to pick up a building piece, but this will be added as the building system is worked on.

Right clicking on a building piece will still move it and can cause accidental movement of building pieces when trying to move a basket or other item. This will be addressed in the next update.

The Dragon Hatchling should now spawn when hatched even if inside a building or something is overhead. It still may be safer to hatch outside, but hatching inside will help to find any more problems.

The Dragon Hatchling should now be able to navigate more effectively in player-built structures but this needs more testing.

The items that were left near the starting area in the last update have been removed (glider,raft and various weapons) These were placed there for my own testing purposes and I simply forgot to remove them. Kill those Antelopeees and cure their hides! 😀

 

Download it at itch.io.